Perrysodes: Cheers For Fears

Episode Summary
In Agent P's lair, Monogram  informs him that Doofenshmirtz  has rented all of the bad horror movies in D anville. At Doofenshmirtz Evil Incorporated, Perry breaks down the door and gets trapped by a rope. Doofenshmirtz pauses the scary movie he is watching, and immediately shows Perry his latest inator, the Worst-Fear-inator. He explains that he rented all of the scary movies for research and the latest inator shoots a person with a beam and makes their biggest fear come true. He tries it out on Perry, but it turns out nothing scares him.

Perry uses a business card with mechanical arms and legs to free himself. He kicks Doofenshmirtz, who lands on the floor and inadvertently hits the remote to the inator. The inator beam hits Doofenshmirtz, and his worst fear, that of vending machines taking over the world, comes true. Perry reasons this would be his best time to leave.

Agent P is leaving Doof alone with his fear, but then decides to turn back and save him. So Perry shoots the vending machine robots with the inator, and a giant nickel appears and chases them out of the building. Doofenshmirtz is relieved that it is all over.

Perry goes back to Doofenshmirtz, who is relieved to see him, and vows to never activate the Worst-Fear-inator again, but when he presses a button on it, it fires another ray.

Doofenshmirtz mentions that he meant to press the self-destruct button on the Worst-Fear-inator, which he manages to do for Perry. After asking if he needs his parking validated, he realizes Perry already found a spot on the street, and curses him.

Transcript
For a full transcript of "Perrysodes: Cheers for Fears", click here.

Errors

 * When Doofenshmirtz shoots Perry with the Worst-Fear-Inator, Perry's card says, "O.W.C.A agent -- fearless," but, as shown in Phineas and Ferb Get Busted, Perry has a fear of being discovered and taken away from the Flynn-Fletcher family that is at least bad enough to cause nightmares. Maybe he had overcome his fear after discovering that, if his owners discover his identity, all could be solved with a memory-eraser.

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